SinthCity, network

since my project is in a way, already networked, in the contemporary sense of the word, (it is commercially distributable over the internet, it is open source, it is a user personalized experience, they can upload their recordings of the experience to a central database, chat in forums, etc, developers can download my code, and there is an open source application that can be downloaded in order to DJ, over a network, with the patch), I decided to “network” my project by broadcasting it over a radio network. It is a two way network, so direct communication can happen in real time, but it is localized to the range of transmission of my radios (40 feet radius in NY), and it helps to have line of sight to make the experience fuller


March 31, 2010 | Comments Off on SinthCity, network  Tags: , , , ,

SinthCity, notation

Notation of my project for Sound in the City, I hope to use it  a score





March 31, 2010 | Comments Off on SinthCity, notation  Tags: , , ,

Sound and the City Research


What I tried to do:

I took “projection” (even though it was not mention it was implied) too relevantly.

My first impulse was to take a projector and use the film inside it as a trope for the “reality” in my project and a transparent process of automated manipulation (including recording, manipulation and re-projection of that processed image onto the same surface with a digital projector) as instructional performance (think learning by seeing) as a way to communicate my project to a broader audience.

I spent a lot of time on the film, I was looking for it’s reality. I found scratched audio to be a good trope because it has direct correlation of form, image and sound. But this was more about film as a medium.

Next I collected a series of screen tests and began to splice them together. But this was also problematic because while it represents the politics of film in a nice way, it has nothing to do with some “reality” of film.

Last night I finally realized, naturally that the thing that makes most sense about projection was to go to my site, have its photons project onto my film, project my film onto the screen and then begin to “edit” live the footage, eating it up and spitting it out with the digitizing process in a very clear way.

The effects in my patch were all designed to have to do with working with film (ie affecting framerate, exposure, etc. ). But that is probably not the right approach again, probably the best method would have been to try to affect only the time and rhythm of the image, or the content in a way that recognizes it’s shapes.

Documentation of what I did below.



March 24, 2010 | Comments Off on Sound and the City Research  Tags: , , , , ,

really awesome sound museum, on the web!

enjoy sound art from the comfort of your own home.

February 14, 2010 | Comments Off on really awesome sound museum, on the web!  Tags: , , , , ,